
Ker Rednif
Mighty Men of Valor Sons of Light
18
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Posted - 2012.06.01 13:37:00 -
[1] - Quote
Minmatar Citizen 121123433 wrote:OK, GÇ£Miners, care bear sorts pleaseGÇ¥. At what point will you determine that Eve isnGÇÖt fun any more, and itGÇÖs time to move on? I think many have already reached this point. Who really wants to hang out with a bunch of Mean people. I donGÇÖt, do you?
Please donGÇÖt miss interpret me, every player does in fact have the right to do anything they want in this game within the EULA. I will support this to the max.
My specific question is, when do you decide you donGÇÖt want to do anything at all in Eve?
The decision this player made to quit is unfortunate and the result of the archaic foundation EVE was built on, that is a PVP intensive game. This foundation is old because EVE itself is now more than just PVP, however the premise of EVE hasn't changed. This causes many imbalances to the game itself,.... this is not a reference to ship imbalances only but gaming imbalance. If CCP is actually after a "virtual universe" as advertised then they need to change their approach (way they think about) EVE. A PVP intensive game will naturally favor PVP, and all aspects of it.
It is no secret that all things in EVE, outside of PVP were created to create PVP targets. However, EVE matured over the years to become more than just a PVP game. It has the makings to be a virtual universe,... what hasn't changed is CCP's approach to the game in prioritizing PVP over all other aspects.
Here are only a few examples that keep this from being a virtual universe (true sandbox), and instead just another game that favors PVP:
-- War decing is cheap. It is intentionally this way to accommodate PVP, which produces stupid wars. In reality war is always costly and the high cost of initiating it is the first consideration. It forces the aggressor to evaluate motive, gain, and potential loss. -- Hulk's are paper thin. Unrealistic since they operate close to asteroids. They are intentionally this way for PVP and ganking. Think about it, icebreakers have some of the thickest hulls there are. Do you honestly think some race intelligent enough to navigate and live in space would navigate close to rocks in a paper thin hull? -- PVE vs PVP. Two different tanks are usually used depending on what the pilot is doing. Unrealistic because all opponents are just ships to the pilot. The two different ways of tanking are to accommodate PVPers seeking to gank mission runners. -- Risk vs Rewards. This is actually closer to a virtual universe than other aspects of the game. What is unrealistic is a universe would not care and therefore would distribute resources evenly, in both high to null sec. (I think the gaming does need to allow for some fixed distribution) -- Miners, exploration, mission runners and to some extent even PI players are told "Don't do it alone!" Yet, gankers can solo take down ships. It is intentionally this way to accommodate PVP and in this case ganking/griefing. This forces a requirement (team vs solo) on one form of game play but not the other.
If CCP wants EVE to continue to be PVP intensive then all non-pvp players will have to like it or ultimately leave as the player who started this thread did. If CCP wants EVE to become a "virtual universe" as advertised then PVP can no longer take priority over other aspects of the game. Personally, I think no one element having importance over another, would make a more interesting game (for everyone) while doing a better job of approximating a virtual universe.
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